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John Wang
John Wang

A Balanced Game or a Fun One?

Blizzard has removed another overpowered bug in Diablo 4, and the Diablo 4 items debate is raging: should the game focus more on balance or fun? This particular bug let players shred through enemies effortlessly, which, while unintended, led to some of the most fun people have had in a while.

Diablo is a power fantasy game, and making players feel strong should be a priority. The issue is that Blizzard’s balance decisions often feel like they punish players instead of enhancing the game. If something is fun but overpowered, why not rework it into the game instead of outright removing it?

Of course, some level of balance is needed. But Diablo 4 is not an eSport—it’s a loot-driven ARPG. If a bug makes players excited to log in, maybe Blizzard should reconsider their approach. What do you prefer: a strictly balanced game, or one that embraces a little chaos in the D4 Materials for Sale name of fun?

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